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// FIELD_NOTES

Field notes

How to review a Dota 2 scrim properly — what each part of the workspace does, why it is built the way it is, and how to get a five-game block reviewed in an hour.

F.07 · Replay review

The 2D mini replay: reviewing a Dota 2 scrim without opening the client

Every hero, ward, courier and building position from a parsed replay, replayed on a minimap in your browser — no client, no download, no waiting for a lobby to load.

2026-08-108 min read
F.03 · Drafting

The draft lab: scoring a Dota 2 draft before the ban phase starts

Walk into the draft already knowing which metrics you win, which you lose, and which hero on the board closes the gap.

2026-08-109 min read
F.01 · Match analysis

The scrim timeline: finding the moment a Dota 2 game actually turned

A net worth graph tells you that you lost. The timeline tells you which ninety seconds you lost it in.

2026-08-107 min read
F.04 · Vision & map control

The vision heatmap: seeing what you saw, and what you did not

Vision is the only resource in Dota you spend continuously and almost never review.

2026-08-107 min read
F.05 · Laning

The laning deep-dive: the first ten minutes, under a microscope

"We lost lane" is a symptom. The deep-dive is about the six or seven decisions that produced it.

2026-08-108 min read
F.02 · Player performance

The player lens: measuring your five against their own baselines, not the ladder

One quiet game is noise. The same dip across six scrims is a pattern — and the difference between the two is the only thing worth measuring.

2026-08-107 min read
F.06 · Team workspace

The private scrim vault: your scrims are an edge, so stop leaving them in a Discord thread

The team that remembers what happened in last month’s bootcamp has an advantage over the team that has to ask around for the replay.

2026-08-107 min read
Try it on your own scrims

Upload a replay and every feature above runs on your own game. Create a team — your scrims stay visible to your roster only.

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