How to review a Dota 2 scrim properly — what each part of the workspace does, why it is built the way it is, and how to get a five-game block reviewed in an hour.
Every hero, ward, courier and building position from a parsed replay, replayed on a minimap in your browser — no client, no download, no waiting for a lobby to load.
Walk into the draft already knowing which metrics you win, which you lose, and which hero on the board closes the gap.
A net worth graph tells you that you lost. The timeline tells you which ninety seconds you lost it in.
Vision is the only resource in Dota you spend continuously and almost never review.
"We lost lane" is a symptom. The deep-dive is about the six or seven decisions that produced it.
One quiet game is noise. The same dip across six scrims is a pattern — and the difference between the two is the only thing worth measuring.
The team that remembers what happened in last month’s bootcamp has an advantage over the team that has to ask around for the replay.
Upload a replay and every feature above runs on your own game. Create a team — your scrims stay visible to your roster only.